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How to launch (from Wiki War Thunder)

  • Copy one of below links (starting with drive.google.com).

  • Launch the game and go to menu → custom battles → create session → missions by URL → add mission.

  • Choose a name for the mission and paste the copied link into the field.

  • Select this mission and setup setings (battle type, sites, password, custom rules)

  • Done!

  • Invite players to session.

 

Maps can be played in 3 modes: battle, domination, conquest.

 

BATTLE:

Each team has a choice of 3 CAP zones that can be targeted and attacked or maybe set up for defense. Teams know which zones can be attacked, but do not know which point will be attacked by the opponent. CAP zone is permanently activated only when the opponent enters on it, and the other two are removed from the scenario. The affected zone loses 25 tickets every second. Recovery of the zone stops the loss of points. How easy it is to count the takeover and maintenance of the CAP will give you the winning edge after 20 minutes if your opponent does not lose any vehicle in the meantime.

 

Domination:

There are 3 CAP zones (A, B, C) for the tanks and 3 CAP ones (D, D, D) for the aircraft. The points are located about 2km above sea level at a distance of 4 km from each other, and one of them is suspended just above the center of the battlefield of the tanks. Tank points function the same way as in the usual mode of play with dominating mode, and their gain causes the opponent to lose 8 tickets for each CAP. Points for aviation operate only when the plane is less or equal than 2 km from the center of the point. Each plane at 2 km from the center of one of the points causes the opponent's ticket to fall by 2 points. Two hostile planes at the same point D cancel their impact. Maintaining total air dominance and maintaining 15 planes in zones D may result in a battle being won about 17 minutes after the start of the battle.

 

Conquest:

In this mode, there is only one CAP point and it is dynamically drawn from one of the three Domination points. The lost CAP causes the loss of 40 tickets every second. How easy it is to count the takeover and maintenance of the base will give you the winning edge in 12 minutes or less if your opponent does not lose any vehicle in the meantime.

 

Common settings for all game modes (battle, conquest, domination).

 

  • Tickets: 30,000

  • Destruction of the airfield is 10,000 tickets.

  • Destruction of the supply base is 5,000 tickets

  • Destruction of LT is 250 tickets

  • Destruction of MT, AT and AA is 500 tickets

  • Destruction of HT and the plane are 1,000 tickets

 

Both sides have 3 respawn points on their "edge" of the map and the airport at least 12 kilometers from the battlefield.

RES points are fixed and identical for all game modes.

 

As additional targets for aviation both teams have to destroy 3 hostile supply bases and the airport. (on the air map).

- For the destruction of the supply base, the team eliminates 5 000 opponent's tickets.

- For the destruction of the airport the team eliminates 10 000 tickets opponent's tickets.

The destroyed airport still acts as an airport (you can land and repair the plane) but ceases to function as a renaissance site (you cannot take a new plane or change weapons).

Airport AA consists of nine 20,30-and-37-mm batteries around the airport and firing with an efficiency of 30-60% for no more than 3km from the airport.

Each supply base is defended by 3 AA batteries firing the enemy for 2 km with an efficiency of 30-60%.

 

How to launch?

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